Controls

Left click - move, attack, place monsters 
Right click a monster - see its stats 
Scroll wheel - zoom
WASD / arrows - rotate camera
Esc - settings

Our entry for GMTK GameJam 2026

You get 100 99  30 monsters at the start. That's the whole army.

Every time you drop one onto the battlefield it's gone from your pool for good, doesn't matter if it lives or dies. So you're always weighing whether a monster is worth spending on the fight in front of you or better saved for something nastier down the road.

Turn-based tactics on a 3D grid. Elements loop fire > earth > electric > water > fire, so matchups matter.  Run out of monsters and the run's over, But you get some magic essence to start the next run stronger




Assets used:

Audio: OvaniSound and Pixabay
3D models: Kenney, KayKit, Quaternius,Meshint Studios
Asset Store packaged: Feel, WaterEffectsVFX, CartoonVFX, Sample Unity VFXs,TacticsToolkit
Images: game-icons, Menu Background by arijk.itch.io

Project Contributors: Samddc9, CSherrard, Carelse, Kivvilius, Emilio Thiago

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